ОЖИДАНИЕ НОВОЙ ПРИРОДЫ - EN

EXPECTATION
FOR THE NEW
NATURE

virtual exhibition of student projects of 1 year of study
project-oriented MA program "–Da.Digital Art" (FEFU)

EXPECTATION
FOR THE NEW
NATURE

virtual exhibition of student projects of 1 year of study
project-oriented MA program "–Da.Digital Art" (FEFU)

The first upload time may take 1-5 minutes, depending on your Internet connection speed.
We strongly recommend using a personal computer for comfortable viewing of the exhibition.

ABOUT

We use virtual metaverse, trying to recreate lost forms of interaction, and conceive new ones. “Waiting for a new nature” is a virtual exhibition of digital works created during this metamorphosis.

The works are presented in a virtual museum, the space of which is divided into three zones: wild, human, and new nature. Each zone explores changes in the corresponding area: how a person and an environment are changing, and also what forms the digital world takes at the intersection of these three areas. But is such a separation reasonable?

Traveling around the exhibition, the visitor establishes his relationships between the exhibits, zones, and concepts that they symbolize. Including discussing the causes and consequences of their virtualization. Work on the exhibition was carried out by a team of artists, teachers, and curators remotely in a distributed format. The participants were in different locations, time zones, and used digital services for discussion and collaboration. Many exhibits are based on “natural” elements, which subsequently underwent digital transformations and acquired a hybrid essence. Most of the presented works have been created over the past 6 months and adapted to the format of a virtual exhibition.

The exhibition is located in the virtual environment of Hubs Mozilla. Hubs service works from a computer, smartphone, and virtual reality devices.

Using the Hubs is very simple. Instructions are shown for your device as soon as you get to the exhibition. Make sure you have the English layout turned on, this is important for moving around the museum.



The exhibition is divided into two types of zones: the central space with the main exposure and satellites. Satellites are rooms where individual art projects are presented. To get into them, follow the link located in the aisles.


Use keyboard W(↑), S(↓), A(←), D(→) to navigate, and Q(↖︎), E(↘︎)to change view.

 To make it easier to read the explication, hover over it and click the right mouse button.

You can use the microphone to communicate with other visitors.




Map of exposition

ARTISTS

Polina
Aleshchenko

personal web-page

Daria
Goffman

personal web-page

Kostya
Diachkov

personal web-page

Polina
Aleshchenko

personal web-page

Daria
Goffman

personal web-page

Kostya
Diachkov

personal web-page

Vlad
Kononkov

personal web-page

Alexandra
Kustavinova

personal web-page

Natalia
Okisheva

personal web-page

Vlad
Kononkov

personal web-page

Alexandra
Kustavinova

personal web-page

Natalia
Okisheva

personal web-page

Ekaterina
Pryanichnikova

personal web-page

Alexander
Serechenko

personal web-page

Max IMANOU
Fadeev

personal web-page

Ekaterina
Pryanichnikova

personal web-page

Alexander
Serechenko

personal web-page

Max IMANOU
Fadeev

personal web-page

CURATORS

Vadim
Smakhtin

Curator

Maria
Kuptsova

Curator

Eduard
Haiman

Curator

Ekaterina
Belyaeva

MA Program Advisor

Vadim
Smakhtin

Curator

Maria
Kuptsova

Curator

Eduard
Haiman

Curator

Ekaterina
Belyaeva

MA Program Advisor

PROJECTS

Burst

artist: Alex Ezhov

Burst is a spatial sculpture, developing on the principle of expansion of the universe. Recently it became known that this process is uneven. Thanks to this discovery, many questions arose about the principles of shaping all living things. The sculpture is built from many spheres repeatedly multiplied by each other, like cell division. The chaos is ordered by the Hubble constant built into the algorithm, one of the formulas that describe the structure of the universe.

Imprint

artist: Vlad Kononkov

The project explores the imprint that living things leave in the world, creating a different way of perceiving audio information by encoding the communication audio signals of belugas into landscape elements.

The landscape becomes a medium for transmitting audio signals (instead of air or water), a platform for their interpretation and dialogue of views.

In-sight

artist: Alex Ezhov

The sixth sense, enclosed in a technological shell. A prototype of intuition that determines the presence of a person or animal at a distance. The device, carried on the head, is equipped with infrared cameras with a 360-degree view. It works like a thermal imager. When an object is detected, the device vibrates in that part of the head with whom he was seen.

Inner features

artist: Polina Aleshchenko

The project is about the corporeality of a person and the properties of wilting, with the possibility of gaining a new managed identity. Like African tribes, whose attitude to the body is a tool of social identification, “Inner features” reinterprets the aesthetic norms of the aging stage.

The presented prototype changes the appearance of a person, creating a new cultural code by introducing into the subcutaneous bone structure, changing the shape of the cranial skeleton.

Collection of primitive steps vol.1

artist: Kostya Diachkov

The biological system develops based on making primitive decisions. The main tasks of the system are nutrition and reproduction, in the implementation of which the system makes simple and effective decisions that ensure its rapid spread.

The research explores the development of a mold colony through algorithmic analysis. Mold growth is polycentric, which forms a thesis about the distributed nature of decision-making in bio-systems.

Collection of primitive steps vol.2

artist: Kostya Diachkov

The project continues to research the biological system using algorithmic analysis methods. The diversity of mold’ colonies becomes a data set for the neural network.

The StyleGAN 2 neural network processed more than 300 images, creating new types of mold colonies.

Predictive cubes

artist: Alexandra Kustavinova

The resultant bioinformatic system is driven by an intrinsically inheritable factor about a certain characteristic of the organism, which is the structural unit of heredity. The smallest disturbance forces a creation of a new organism eventually. Yes, it will include echoes of the previous induced system, because they have the same genotype, but it depends on the ratio of the different interdependent components in this sequence that affect the internal processes, which may give the system a new phenotype

Neureality

artists: Daria Goffman , Natalia Okisheva, Vlad Kononkov

Neureality is a synthetic news release about the future, its content is completely created by neural networks based on incoming data: existing news in the network and real photos.

The obtained result reminds us of the theory of determinism – the interconnectedness and certainty of all phenomena and processes, the doctrine of universal causality.

Neural portrait

artist: Polina Aleshchenko

An experiment project of the StyleGAN2 neural network and its process of retraining from the ffhq dataset to images of space, then clouds to achieve complete oblivion of human faces, and then to recreate selfie photography for the author. Neural portrait has become a key image that generated a neural network based on the latest dataset, as it reveals the author’s internal state much more accurately than the apempt to recreate the eexact imaje.

Second voice

artists: Alina Ross, Alexandra Kustavinova

Some people, in the process of communicating with other people, face a variety of fears that are not easy to overcome. That is why we have developed an accessory that will interact with a person in your place during the period of struggle with anxiety.

The decoration is made in the form of shackles, because anxiety takes hold of us, fettering movement. A static state in the form of a heart is a manifestation of friendliness. In the dialogue, the equalizer is turned on.

Signal

artist: Natalia Okisheva

Video work in which the artist reflects on a possible path development of our future. Visualizing the consequences of the introduction of a foreign element into the human body, at the cellular level. A foreign object collects information about the health status of the subject.

By receiving and transmitting a signal, a foreign element affects the immune system, which causes a change in the shape of the lymphocyte and the shape of human bones, as a result.

Skin Of The City

artist: Max IMANOU Fadeev

«Кожа города» исследует визуальный характер среды, создаваемый временем. Трещины краски, кора старого дерева, окисление металла — процессы, наблюдаемые повсеместно. Какие отличительные черты у этого процесса? Для того чтобы это узнать нейронной сети были предложены 300 городских и природных текстур. Анализируя их, сеть выявила основные элементы и схожести, а после создала видео, в котором эти элементы вышли на передний план.

Waves

artist: Alina Ross

Even at the very beginning of development, people clearly realized the great importance of the water element. This is confirmed by the mythology of all countries and peoples as well as later philosophical theories: as without fire there is no culture, so without water there can be no life. The source of data for the project was the photos of the waves of the Sea of ​​Japan, rethought in the process and turned into an abstract visual form that exists in the digital world.

Anonymous skin

artist: Daria Goffman

Anonymous skin is an artistic experimental project that speaks of human skin as a kind of disguise and protection from external influences, using non-trivial forms.

The project was based on macrographs of the skin and its various deformations, irregularities and pigmentation. Using photographs as a basis, the artist creates 3D forms that distort the photographs themselves beyond recognition, thereby erasing the boundaries between the texture of the object, its color and texture features.

Base element 1.4

artists: Daria Goffman , Natalia Okisheva, Vlad Kononkov

The disease ceases to be a breakdown in the body and turns into its specification. The deliberate act of examining the characteristics of a particular organism allows you to build a more complete relationship between individuals. The object interacts with the environment and acts as a living organ, responding to changes around the person wearing it.

The recreated gland increases in size, making it clear to the carrier about the adverse factors around, as well as about the internal processes of the body that affect its health.

NINA

artists: Alexander Serechenko / Ekaterina Pryanichnikova

Nina – VR-installation, where memories of infectious diseases hospital are recreated. Nina, a hospital ward roommate, shares memories of her life. She accidentally arrived more than forty years ago in the city of Vladivostok. She tells funny and sad stories from her past.

The unrelated narratives become integral in time: these stories are the incredible and touching life of a real person with a difficult fate, accidentally finding its viewer.

The last day of digitocen

artist: Alex Ezhov

Благодаря фотограмметрии человечество получило цифровые копии великих памятников архитектуры и даже целых городов. Однако самые первые цифровые сканы до сих пор являются единственным цифровым аналогом реального объекта. Эти сканы могут стать полноценными экспонатами в музеях будущего. Один из них – музей Арсеньева. Его скан произведён вручную, это стало причиной разрушения первоначального образа здания, перенеся эстетику руин в цифровой формат.

The Piaget Phenomenon

artists: Alexander Serechenko / Ekaterina Pryanichnikova

We take the video of the breakdown of a nerve cell, its division and reaction to light as the basis of the work. In order to see the morphology of these processes, their internal and external organics, to describe these processes visually, it is necessary to string sequentially frame by frame.

Thus, sculpture grows, which simultaneously exists both in time and in space, in volume. Thus, a static sculpture arises from a dynamic process.

virtual exhibition of student works of 1 year of study
project-oriented MA program "–Da.Digital Art" (FEFU)​

virtual exhibition of student works of 1 year of study
project-oriented MA program
"–Da.Digital Art" (FEFU)​

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